Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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Original /r/linux_gaming pengwing by uoou.

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So anyway, any beginner tips?

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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 
 

Hal Effect sticks are a must. I'm looking for a controller because my PS4 controller has some pretty horrible stick drift. I don't want a repeat of that.

PlayStation layout is also a must. Never understood the appeal of the wonky xbox layout.

Must also ship to Europe. Preferably a company from Europe. But outside of Europe also works if shipping and customs don't add twice the controller's cost to the price.

I'm asking this in Linux Gaming, so obviously must work with Linux (though so far I've had less issues getting controllers to work on my Linux desktop than I've had with Windows).

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I'd love to find someone who makes a decent controller where both of the joysticks are above the buttons (so basically the opposite of the Playstation layout). Anyone know of one? I've only ever found no-brand Amazon junk.

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Solution: I followed this comment https://lemmy.world/comment/17771097 and changed the Proton version from 9.0-4 to 8.0-5

I'm using Proton 9.0.4 to run the game. It used to run without errors, I don't know what changed.

steam logs when trying to run the game

wine: using kernel write watches, use_kernel_writewatch 1.
fsync: up and running.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
chdir "/home/dope_ass_pc/.local/share/Steam/steamapps/common/rocketleague/Binaries/Win64"
Game Recording - would start recording game 252950, but recording for this game is disabled
Adding process 52754 for gameID 252950
ERROR: ld.so: object '/home/dope_ass_pc/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
wine: using kernel write watches, use_kernel_writewatch 1.
fsync: up and running.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
Setting breakpad minidump AppID = 252950
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198029811659 [API loaded no]
wine: using kernel write watches, use_kernel_writewatch 1.
06/19 19:49:08 minidumps folder is set to /tmp/dumps
Game Recording - game stopped [gameid=252950]
Removing process 52754 for gameID 252950

fasfetch info

OS: Arch Linux x86_64
Host: Nitro AN517-54 (V1.20)
Kernel: Linux 6.15.2-arch1-1
Uptime: 4 hours, 8 mins
Packages: 1267 (pacman), 17 (flatpak)
Shell: zsh 5.9
Display (eDP-1): 1920x1080 @ 60 Hz in 17" [Built-in]
DE: KDE Plasma 6.3.5
WM: KWin (Wayland)
WM Theme: Breeze
Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
Cursor: breeze (24px)
Terminal: konsole 25.4.2
CPU: 11th Gen Intel(R) Core(TM) i5-11400H (12) @ 4.50 GHz
GPU 1: NVIDIA GeForce RTX 3050 Mobile [Discrete]
GPU 2: Intel UHD Graphics @ 1.45 GHz [Integrated]
Memory: 5.78 GiB / 15.39 GiB (38%)
Swap: 606.31 MiB / 16.94 GiB (3%)
Disk (/): 306.03 GiB / 450.71 GiB (68%) - ext4
Disk (/mnt/ssd): 309.28 GiB / 439.04 GiB (70%) - ext4
Battery (AP18E7M): 95% [Charging, AC Connected]
Locale: en_US.UTF-8
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Dave2D reviews the legion steamOS version compared to the windows version, and talks about the differences in performance and user experience

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You can now download or update your Speed Dreams Flatpak to the latest version (2.4.2), and enjoy our SimRacing Open Source Game in this kind of package:

https://flathub.org/apps/org.speed_dreams.SpeedDreams

Thanks once again to @son_link for his invaluable work.

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Thought this might be worth a share here.

The developer of Junk Store (letting you play Epic Games and GOG titles on your Steam Deck) did a podcast with G. Bryant which he's shared on YouTube.

They cover things like:

  • What is JunkStore?
  • What inspired JunkStore
  • What sets JunkStore apart from Heroic/Lutris?
  • Original vision for JunkStore
  • Goals for v2 of JunkStore
  • What are your next goals for JunkStore?
  • Recounting the JunkStore/Steam Store thing
  • The NSL drama from Eben's perspective
  • Eben's interesting living situation
  • What everyone needs to know about JunkStore
  • Conclusion

Here is the link to the interview on YouTube, which runs at 20:38

But there is also a longer, uncut interview which runs longer on Gardiner's blog for his suppporters:

In this nearly 50-minute interview, Eben Bruyns and I discuss the history and future of JunkStore, plus we chat about his interesting living situation, our favorite video games, his perspective on the Non-Steam Launchers drama from a few months ago, and how Steam accepted (then rejected) JunkStore on Steam.

The link to that longer version, again for his paying members, is here

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cross-posted from: https://reddthat.com/post/43504668

What's new in this release:

  • Mono engine updated to version 10.1.0.
  • OSMesa library no longer needed.
  • More support for generating
  • Windows Runtime metadata in WIDL.
  • Locale data updated to Unicode CLDR 47.
  • P010 format support in Media Foundation.
  • Various bug fixes.
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Pretty fun colony/resource game. It's a nice twist that you actually play as the computer in the ship instead of some ethereal colony director. Though it's pretty easy to start seeing your colonists as resources instead of beings you are supposed to protect, especially if you install the Asimov override chip..

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So I used to really like the 8bitdo controllers but firmware updates and reconfiguring on Linux is... not a thing. Theoretically a windows VM can do the former and I can use my android phone and tablet for the latter but... no. Combine that with finally getting around to playing Crosscode (beautiful game that goes on for way too long and has the jankiest engine ever used in a video game) and I ended up back on just an xbox series controller.

Then I found out that apparently Valve are finally adding support to Steam Input for 3rd parties so that I can theoretically map those back paddles and the like without grabbing my phone and shuffling dongles. And I also remembered that I have all those extra features on my Steam Deck that I never use because my brain isn't smart enough to remember two full control schemes per game.

And doing research on the 8bitdos and gamesirs and the like... at BEST you get a brief mention of "this has steam deck support but let's look at my phone games instead". Knowing how clicky a face button is is nice but I would also REALLY like to know polling rates under bluetooth, what modes expose the gyro, etc.

So is anyone aware of any websites/blogs or youtubers who tend to go into even a shallow dive on gamepads and Linux? Configuration software/firmware updating, what features are exposed on what connection type, etc. Would obviously prefer someone who understands what Linux is, but even just a heavy focus on the Steam Deck would probably provide enough data (for me, at least).

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